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Minds-On

In Short

Minds-On came from the tilt board game (people have a board with holes and a ball on it, then they need to tilt the board to let the ball go through the maze). Usually, people play it with their hands. But in Minds-On, people can play it with their heads: when they nod or shake, they can tilt the board remotely. To make this installation sustainable, I designed both the maze and holes to be customizable.

# Physical Computing# Embodied Interaction

Tech Stack

End-to-end implementation spanning Sensing & I/O (Arduino Nano, IMU), Wireless Transmission (Wi-Fi/OSC data packets), Actuation & Software (Arduino UNO R4, C++, servo control), and Physical Fabrication (3D printing, laser-cut acrylic, MDF assembly, and custom magnetic modular integration).

Laser-cut maze baseMinds-On actuation mechanism

Modular & Magnetic Level Design

Transforming players from passive navigators into active level architects through a physical modular design. Embedded neodymium magnets in both the maze baseboard and boundary bricks enable effortless spatial reconfiguration while maintaining structural integrity during dynamic tilting.

Magnetic Grid Integration: Flush-mounted magnets embedded in precision-cut MDF boards ensure seamless snapping, tactile feedback, and structural stability under multi-axis actuation.

Customizable Hazards: Modular drop holes allow players to freely reposition trap locations, altering gameplay difficulty and path routing on the fly.

Final Look

Minds-On final installationMinds-On final prototype